Falchion Barbarian attacks, dealing 2d4+12 = Average 17 damage. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. You absorb the next object your hand touches into your body. Always. The magus is +1 to hit with his (now) +1 longsword, and gets a +3 to hit when shocking grasp is charged up. I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. The magus adds around 3.5 expected damage.. the fighter adds 3.025 expected damage. Bonus Edit of Spell Combat, attack, hit discharge. So. Melvin now deals weapon damage (1d8+1) and discharges Shocking Grasp, Zap! Disguise and face skills. Melvin's longsword threatens a critical hit on a roll of 19–20. Round one he gets to full attack, uses spell combat, and hits, discharges, then casts again, makes his concentration check, hits and discharges. Range touch Targets object touched Duration 1 day/level (D) Saving Throw Fortitude negates (object); Spell Resistance no. The foundation of this guide is Touch spells. They should not out-tank the Fighters. Here's my take on how I think Chill Touch is intended to function (this is my interpretation, and I could be wrong): I think the most likely scenario is that the spell allows you to make a number of touch attacks equal to your caster level. If I may make a suggestion, I think it would would be useful to include a brief mention to the usage of 5ft when using spell combat. It seems like you are saying you can decide on each individual swing whether the touch spell is delivered after the results of the roll. Once A, B, and C have been met, then Spellstrike may apply. If religion, spellcaster must worship the listed deity to utilize the spell. You know how to Hold the Charge. If you're using Spell Combat, you either make your normal weapon full attack first, then cast, or cast then fight. The best answers are voted up and rise to the top ... Browse other questions tagged pathfinder-1e touch-attacks or ask your own question. (+6/+1) This means that if he uses Spell Combat, he still gets to make his full-attack in addition to casting a spell. If the Magus fails the check, the spell fails and the Magus cannot make a either a touch attack or a Spellstrike attack. Maggy casts shocking grasp, advances and deals her attack with spellstrike to do 1d8+2d6+1 at with her 12 str, and 1 bab, for a +2 to hit averaging 13 damage. Damage totals: Boiled down, you could interpret the Magus as getting a full 3 different standard actions in a single turn(Cast Spell, Attack, Attack). These damage assumptions all account for Feat expenditures for the Fighter, which are not taken into account for the Magus (including NOT having to have TWF for better bonus; -2). 2) The attack will be against the opponents normal AC, not his Touch AC. I wonder if I could convince the GM to allow me to use Spellstrike with Vengeful Comets as a readied full attack action... http://www.d20pfsrd.com/magic/tools/spells-db , you can try filtering by effect, Pretty sure there isn't a filter for Ranged Touch; or at least, not one that works well. I see a lot of people complain that the Magus is overpowered because of this... As someone that currently plays one, I can tell you that, while I am a bit biased in my opinion, I do not think this is the case. It says something in there about a free attack! END. If the Magus hits on his attack, the enemy is dealt both weapon damage(1d8+1) as well as being affected by the spell(damage, effects, etc). Only through dialogue and reflection may one arrive at a conclusion. Also, if you have the wand wielder arcana, you can spellstrike any wand-cast touch spell. The only penalty being the -2 to hit? 17! (fail concentration check) 50% x (40% x 6.5) = 1.3 Reading it isn't essential, but it … But Melvin isn't done yet, this is Spell Combat, so he still gets to make a full-attack with his weapon. School conjuration (healing); Level cleric/oracle 7, shaman 7. Even though he's holding the charge on a touch spell, the action would still provoke because Sparky's unarmed strike normally does[2c]. Clunky has an AC of 14, so Melvin hits. At the end of the round, if the spell still isn't discharged, Melvin would hold the charge. The touch spell isn't discharged on a miss. I support a limited subset of Pathfinder's rules content. In the second example you quoted, Sparky was making a melee touch attack, not an unarmed attack or attack with natural weapon. This really deserves its own thread in the rules forum with lots of FAQ flagging. Greater restoration also dispels all magical … Arcane touch spells are more often ranged, anyways. 3) When you land the attack, you deal weapon damage in addition to discharging the spell. His result is 13, d'oh. Declare Spell Combat(Full Round action). Sorcerer Weaknesses: Gain spell slots one level later than Wizards. Shop 2016 Nissan Pathfinder vehicles for sale in Newark, NJ at Cars.com. Magus full round action: 2 attacks + spell(using Spell Combat&Strike). The fighter's +8 to hit for 2d6 +10 averages 17, but his much higher hit roll and the fact that he doesn't have a concentration check to make for half of his attacks gives him an expected: Now the magus has spent 1 arcane pool and 1/3 of his spells to do this... the fighter has spent nothing. Throwing a high burst damage resource-intensive NPC at the party to show them how a class is unbalanced may not be the best idea. Oops, Bort forget to level up! 2) Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. Level 1 Supplemental Spells. And, as Zacchaeus mentions, a purely "touch" attack is … It's too bad Melvin beat him on initiative. Goto 6 From the combat section, 5 foot step: Because crits need to be confirmed, figuring in criticals here favors the fighter. Round 2: Melvin decides to put the hurt on Clunky. Melvin makes his normal full-attack with his weapon. Magus: It isn't a exploit it is how the class works. Isn't it advantageous enough as it stands (especially at 2nd level), with the touch spell being delivered and the ability to use a full-round action to also cast another spell? Haha, actually, when I first read it that was my first thought. One at full BAB, and one at BAB-5. You have the benefit of a full understanding of Touch Spells. Not make a melee attack that delivers the touch spell AND then make a second melee attack with the same weapon and hand. Note that, with the exception of the antipaladin's full spell list, the lists here summarize only new spells from this book. If you allow partial misses, this can make some monsters much more dangerous. This means multiple things: 1) You use a weapon, not your touch. So, as a standard action, he can cast a touch spell or cast the spell and also attack with a weapon with both attacks resolved as one melee attack which does both the damage of the spell and the weapon. They all have a -2 penalty to their attacks (assuming the fighter has TWF). Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. When using Spellcombat and Spellstrike together, I always thought that you had to designated which attack was normal weapon and which attack was weapon+spell. Of all the problems I've seen people have with the Magus, half of them are due to not really understanding how touch spells work. And if that spell grants him an attack, then that's three attacks that turn. Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. It's not about which hand, it's about what he's doing with it. 2. Before you cripple the class, try playing with one, in a group with other semi-competent damage characters. It's simple. It even mentions being able to use them together right in the text. Clunky has an AC of 14, so Melvin has missed. Given a round to prep. I respectfully ask that you read it again. Any bonuses you have using that weapon will apply. I just had one of my players almost destroy a "boss" encounter (Asar in the Crypt of the Everflame adventure) with his Magus in ONE round, and we discussed the Magus point and so came here seeking clarification. I have a question concerning spells that allow multiple touch attacks. Any time Melvin could normally deliver a touch spell, he has the option of using his sword to do so. Without it, Spellstrike will be a confusing mess. Disguise and face skills. I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. Is this actually a complicated concept? Same thing if someone casts Haste. As I said, I will just create an NPC Magus and unleash her on the party. His result is 18, terrific! They have no reason not to use every resource at their disposal. He uses Arcane Mark to keep using Spell Combat. [1a] Because he has Spellstrike, he can (and will) choose to deliver that attack with his sword. Touch spells that are particularly well suited to getting Reached (ala Chill Touch and Ghoul Touch) are also appreciated, though less useful. Jason Bulmahn Boo. Okay okay, on thinking about this, you've almost sold me. If you cast another spell, the touch spell dissipates. Sanctify Corpse: evocation: Prevent a corpse from becoming an undead. (DING) In addition to some stat changes and stuff, Melvin gains the ability to use Spellstrike. You can use this melee touch attack up to one time per level. So.. While the case was made for multiple goblins, one of my issues is the "boss" killing potential this power has at low level OR the player killing power it has at low level (if used against the party). Now, Melvin can deliver that spell through any weapon he is wielding as part of a melee attack. Yes, the magus can hit twice and shocking grasp. I'm looking to be a Dragon Disciple sorcerer and I want to specialize in touch spells. This thread is archived. He hits on the free attack, dealing 1d8+1 damage from the longsword, and then makes his normal attack. I think one statement relates to the hand holding the charge, and the other statement to attacks made via the spare hand. If he does, will he lose the remaining charge he is holding on the previous spell? We'll use the same stats as in the example above for weapon damage, etc. He does not have to! prd wrote: This guide was made for you. 2. using spell-combat, and deliver the attack with her weapon, and then take her attacks with spell-combat and deliver another charge of frostbite! [B94] REAR BUMPER PROTECTOR, SANDSTONE, [Z66] ACTIVATION DISCLAIMER, [P01] SL PREMIUM PACKAGE -inc: NissanConnect w/Navigation & Services SiriusXM Traffic (subscription required) NissanConnect Services Powered By SiriusXM Compass (Mirror-Navi) Radio: Bose Audio w/AM/FM/RDS/MP3/CD & 13 … 8a. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. He rolls a 19, which is a critical threat, and enough to beat Stumpy's AC! He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. While Grick's description is appreciated and flows logically, the extra attack seems to fly in the face of ALL other rules. If he hits, he'll do normal weapon damage(1d8+1). Fighter full round action: 2 attacks (Full attack), Magus standard action: 1 attack I'm thinking of adjusting this where there is no additional melee attack with the weapon. You may get an extra attack when using Spell Combat over making a regular full-attack, but ONLY if the spell you cast has an attack roll. Magic enhancement bonuses, weapon focus, etc. 5b. What other good spell uses can I have my familiar deliver Touch spells for? If you compare that to a 2 handed great sword wielding fighter with cleave and power attack it isn't really looking that hot. lol But why be a Magus if you're just going around groping orcs? Enemy right next to you? Two sword hits, two shocking grasps, one round. Even worse, he can completely alpha strike by having Shocking Grasp already cast and held. I thought it was fairly clear about when you get the free attack, but if not I want to change it. As part of casting this spell, Sparky gets to touch as a free action[1a] and can move before doing so[1b]. Looking at the Wizard spell list, the only offensive ones seem to be Shocking Grasp and Bestow Curse. This must happen in order, first cast, then free attack. Everything looks correct to me so far. Ranged touch is present in D&D 3.5E and Pathfinder - i.e. Melvin chooses to start with his spell. F This spell has a focus component not normally included in a spell component pouch. If you mean that you can make caster level free attacks as part of casting the spell, then that has MASSIVE repercussions if combined with things like Spellstrike or Elemental Touch. How bad is the BBEG's AC? If the spell allows you to touch targets over multiple rounds, touching 6 … Even when Fighters get to a high enough level (6th I believe) The 2nd attack they are granted is at -5. Activate Spell combat, attack, 5ft step out of range, cast shield/grease/color spray/mirror image/touch spell that you could potentially deliver in the next turn. Hmm, I can't come up with anything more powerful than when you already have listed, unfortunately. Sanctify Armor: abjuration +1 AC/four levels (max +5). There is definitely some ambiguity on Chill Touch's wording. I though there was no way he could be reading that correctly, and I personally see nothing in that descriptor that suggests the extra attack, which is why I came here. No! (or 22 with Vital Strike). share. Your touch weakens the living and disorients undead, possibly even causing them to flee. He gets exactly the same number of attacks he would if he didn't use spellstrike at all: 2. Melvin makes his Concentration check. You can use Spellstrike to deliver that spell with your weapon instead of a touch. His result is 11, that is... acceptable. Not wrong, just maybe unneeded detail, unless you go on to use it in an example. I'm about to pick up two feats (enforcer/rime spell) so I want to make sure I am doing everything by the rules before I cripple everything. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. If any of those three conditions are not met (such as casting a Cleric spell, or using a wand to cast a Magus spell) then Spellstrike will not work. So, the potential to do gnarly amounts of damage is certainly there, but the tradeoffs are also present as well and, in my opinion, presented fairly. Damage twice ( 1d8+1, and then makes 1 or 2 attacks at -2 penalty playing! Maybe unneeded detail, unless you go on to use spell Combat lets you full attack is a specific... Ahead of them, or between your attacks avoid having to touch anything or anyone while holding a.! 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