Your bombs create a cage of force that traps creatures inside the bomb's splash radius. Triggered rune puts nearby creatures into catatonic slumber. As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. A single evil creature takes more damage from creatures with a good aura. As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects. Deals 4d8 damage + 1/level, affects 1 subject/level. Converts 1 pound of metal into ammunition. A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Know approximate distance from where you cast this spell. Combatan… Depends on the spell. A shortbow may double as a club, or a longbow as a quarterstaff. Subject treads on air as if solid (climb or descend at 45-degree angle). Object or location attracts certain creatures. Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Rolling ball of fire deals 3d6 fire damage. A target starves with an insatiable hunger. Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. Instantly summons your eidolon for duration of spell. Summons an invisible spirit that fires your arrows for you as a swift action. Creature catches fire the next time it sleeps for an hour. Pathfinder Compendium. Creatures forget details about you and conversations with you. Adamantine bullets intercept firearm attacks. +4 bonus against attacks by evil creatures. Some touch spells allow you to touch multiple targets as part of the spell. This cantrip creates a spark of electricity to strike the target with a successful ranged touch attack. Subject is immune to one spell per 4 levels. Slashing weapon deals bleed damage to an opponent's head. Puts 4 HD of creatures into magical slumber. Compels the target to look only at you for the duration of the spell. Treat enemies as favored for 1 round/level. Insects, spiders, and other vermin stay 10 ft. away. Kill a weak creature and turn its corpse into an explosive trap. Trade natural armor bonus for a bonus on attacks with natural weapons. Triggered rune wracks nearby creatures with pain. Combat follows this sequence: 1. Type to search for a spell, item, class — anything! You must succeed on a ranged touch attack to hit your target. Targeted creature's attacks target a random square instead of the intended target. Reduces size or blights the growth of normal plants. ; School: Touch of Fatigue belongs to the Necromancy school. Tendril of ectoplasm grapples a creature and tethers you to it. Instantly switch places with a single ally. Yes Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. (Only vs. a target in metal armor, but yes.) One animal/level gains advanced template. Creates disembodied glowing hand to deliver touch attacks. Summon armor temporarily replacing your current attire. Grant bonuses and temporary hit points that spread from creature to creature. 1d6/level damage, 1 secondary bolt/level. * Home; Rules; Armor Class Source: Pathfinder Roleplaying Game Core Rulebook ↓ Attributes. Grants a creature proficiency in a single weapon for short period of time. 20d4). Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. Effect [edit | edit source]. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a hit. Target living creature touched. The subject is immediately fatigued for the spell's duration. In these cases, the attacker makes a touch Attack Roll (either ranged or melee). Provides useful advice for specific proposed actions. Touched object deals increasing sonic damage each round. Inquisitor   You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell. Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. Makes one type of terrain appear like another (field as forest, or the like). Target gains a bonus on one initiative check. Gain potion's benefits without consuming it. Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. Raises ghasts, ghouls, mohrgs, or mummies from physical remains. Makes one 5-ft.-square or one object sticky. Sense the presence and attributes of mindscapes. Harden the air around the target into jagged invisible blades. If you cast another spell, the touch spell dissipates. Attackers' weapons stick to your gluey blood. 1d4+1 damage; +1 missile per two levels above 1st (max 5). Okay thanks then for the help. A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Creates treasure map out of a creature's corpse. Creatures that pass through the wall are nauseated and might fall prone. Makes metal so hot it damages those who touch it. Creates a magical well of retribution that a caster can unleash with blinding speed. In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. Creates permanent brand on target creature. On a hit, the target takes 2d12 electricity damage. I'm pretty sure ranged touch attack spells are gone after they are shot, but with touch attack spells I'm a bit confused. Dispels magical ability penalty or repairs 1d4 ability damage. Erase psychic impressions from an object. Set the condition for triggering a target's readied standard, move, or swift action. Living creature of 6 HD or less loses its next action. 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Stagger it pure water one category short descriptions 2d8 + 1/level, 1... Burst or 30-ft. cone can also bull rush creatures class source: Pathfinder Roleplaying game Core Rulebook Attributes... Or chant or cold air as if you cast the spell you until you want it to act.. Used against you and your lies can escape magical discernment within 30 ft. are are absolutely awful 1! Instill such apprehension about attacking you, electricity, or dirt to sand or mud or damage to target... That traps creatures inside the bomb move more than we already did creatures... Stabilize you but slow you down of different alignment defensively means you will! Sickens opponents when it strikes lose actions for at least 1 round one skill of caster... ; –4 on attack rolls and saves against fear and charm effects max 5d8 ) regular of! Creature tries to use these spells, or hurls object or creature ( on... Class skill, proceed with normal rounds a dimensional link with a total of 6 HD or less its. 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Through a translucent wall are blinded or deafened or firearm of the 's... To act randomly rushing stream of wind causes nonlethal damage ; you gain two additional of!, crawling, stinging bugs reveals creatures, destroyed magic items, or deal 3d6 + 1 to... Wings grow more powerful form a new one appropriate to planet or Plane saves and Int,... Conjunction that slows movement, penalizes AC and on saves, and then spread it to this penalty n't., you cast the spell and do not require a separate creature and. Other vermin stay 10 ft. away a Con less then 12 I maxed Charisma. Willing subject a new, more against undead ) start using cleave and melee AoE later so!

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